建模方法Stormfall: Rise of Balur, Anton Mendelis : Buildings were created for Plarium mobile game "Stormfall: Rise of Balur". Models were made in 3ds max, textured in Photoshop and rendered in V-Ray. Final overpainting was made in Photoshop.
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「场景」SLG、升级游戏、皮肤时装The guard tower and drill ground
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单体建筑-机械 现代
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光样式-图片古代玛雅人发光,绿色的石头和玻璃的位置
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【场景】Q版—西方卡通场景-建筑物件-规划screenshot-20230522-163148
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寒霜启示录Screenshot_20231212_101336
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slg2Dproject, MJsen : This is an American Western SLG project I worked on.I used 3DMAX VRAY for rendering
3DStormfall. Age of War. Plarium, Maksym Kabat : Buildings were designed in 2012 for Plarium social game "Stormfall. Age of War" All high poly models were made in Maya, rendered with Vray and had some post in Photoshop.
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Q版建筑SLG, LY LIU
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SLG地图 单体设计Junky Town Asset Package
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寒霜启示录Screenshot_20231212_101416
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手游——皮肤建筑Clipboard - 2024-06-28 23
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欧美单体Rise of Cultures - Halloween & Winter Event