转换Crypt , Vincent Moubeche : In the middle of January, I started a project allowing me to learn more about unreal and stylized environment.
I really learnt a lot doing this project : Unreal of course but also how to think about the proportions in stylized
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科幻组Doom 2016 Personal Transport , Bryan Flynn : Doom 2016 Personal Transport by Bryan Flynn on ArtStation.
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机甲Halo 5: Guardians - Forerunner Exterior Environment VFX, John Edwards : I was the VFX Lead for the Forerunner Campaign Missions on Halo 5. I set up and designed the environment effects and texture sets for the lens flares, glows, ground energy, and fog a
次时代场景Doom: Orbital Outer Environments, Ean Vasquez : I was responsible on working 3 different outside areas of Doom's DLC Map Orbital with the help of multiple artist. I modeled most of the outside environments that had to fit together with the interiors. I wo
GUI—科幻Element Space - Concept Art : Environment and Concept Art I did for Element Space - AAA game 2019.
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场景
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魔兽World of Warcraft: Mechagon Dungeon Art, Patrick Burke : Hi there! Mechagon is a 8 boss Mega-Dungeon for World of Warcraft. As the Point Dungeon Artist, I was responsible for the overall look and feel for the last 4 bosses interior portion. I based the
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場景_超時空之鑰9bb8386c9be6dc97f4368ff6d1ff6900
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画-图来自相册
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科幻Foundry 42 Environment Art Test, Ainsley Langford : I had 2 weeks to do the test. I used UE4, Maya and Substance painter to create the scene.