机甲Halo 5: Guardians - Forerunner Exterior Environment VFX, John Edwards : I was the VFX Lead for the Forerunner Campaign Missions on Halo 5. I set up and designed the environment effects and texture sets for the lens flares, glows, ground energy, and fog a
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科幻组Doom 2016 Personal Transport , Bryan Flynn : Doom 2016 Personal Transport by Bryan Flynn on ArtStation.
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场景
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{3D系列}写实现代科技场景(现代,科技){3D系列}写实现代科技场景(现代,科技)
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swd3e2swd3e2的照片 - 微相册
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画-图来自相册
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主机游戏图片
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D-动漫集-【灵笼】灵笼
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【UI】废土僵尸悬疑
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S-使命召唤6:现代战争2重制版bandicam 2020-08-29 10-12-24-106
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项目参考3D model Spaceship Interior C HD | CGTrader
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传奇风格IMG_8531
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科幻、未来
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科幻Foundry 42 Environment Art Test, Ainsley Langford : I had 2 weeks to do the test. I used UE4, Maya and Substance painter to create the scene.
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场景美宣星战与赛博朋克皆有,就职于T组的使命召唤场景大佬 丨设计推荐 : 场景氛围的营造十分到位
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魔兽World of Warcraft: Mechagon Dungeon Art, Patrick Burke : Hi there! Mechagon is a 8 boss Mega-Dungeon for World of Warcraft. As the Point Dungeon Artist, I was responsible for the overall look and feel for the last 4 bosses interior portion. I based the
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转换Crypt , Vincent Moubeche : In the middle of January, I started a project allowing me to learn more about unreal and stylized environment.
I really learnt a lot doing this project : Unreal of course but also how to think about the proportions in stylized