Q版场景、手游场景、部件Indivisible Lead WorldBuilder/Lighting Artist, Max Gon : On top of being a Lead Environment Artist ( this role generally focuses on asset creation )
I was also technically Lead World Builder. ( a completely different aspect of Environment art for games.
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原画,概念,板绘,手稿顽皮狗与福克斯的概念艺术家Nick Gindraux 概念设计作品集 95P
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黑暗之魂26242700540_7e9695beed_o
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创意广告BOMBEIROS : Cliente: Corpo de Bombeiros Diretor de arte: Frederico VegeleRedator: Sleyman KhodorFotografo: Rogério Faissal
Y 游戏截图 手机游戏c2bc344be879994d15d712cda296024aab0a378a1ac5b0-h8TFfg
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《暗黑血统:创世纪》Icebind Cavern, John Stamos : For Icebind Cavern, I was responsible for asset creation, world building, lighting and optimization. The challenge in this map was developing a snow/ice map that stood apart from the other ice levels in the game. I was grate