sci-fi environmentsGoss II Landing Pad - Star Citizen, Samuel Aaron Whitehead
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【场景】机械风
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无主之地
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(室内)硬科幻概念图DOOM dock area, Robert Hodri : Dock area I worked on for DOOM.
The artists I worked with on this level: Pat Hook - Level Designer (level layout), Jeremy Thurman - Environment Artist (vegetation, glass shader), Timothee Yeremian - Prop Artist (crane asset)
Y 游戏截图 无主之地39c76f2df6e1ca9cd357aad09e4a300a25d8dd4f36c5bce-89PMOE
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命运/DestinyDestiny 2 Shadowkeep - The Scarlet Keep, Kyoungche Kim : “The Scarlet Keep" is one of strikes in Destiny 2 Shadowkeep expansion.
I was the main world artist for architecting and finishing on this level.
This is great teamwork with a group of talente