DoomMolten, Nicolas Dunbeck : Responsible for world building , modeling and UVs of the hard surface elements.
Concepts by Jon Lane.
Lighting by Tony Garza.
Props and textures by various artists.
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Y 游戏截图 古墓丽影b79404c4068cc50843dbc391e8b61736b2b1d19f3a1c2-eKFXaq
场景原画Komainu Tachi Katana, John Teodoro : After seeing the trailer for the upcoming game Ghost of Tsushima, I knew I had to make my own katana!
I had a lot of fun along the way, yet a challenging task to complete. Great learning experience to improve my sculpt
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LAWBREAKERSLawbreakers in game screens, OBERFETT | Kirill Chepizhko : Screenshots courtesy of https://www.artstation.com/jaymxyz
A collection of in-game screenshots showing some of my concept environment/prop work
- doors / doorways
- floor ( grandview, below the
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场景Darkest-Dungeon-2
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质量效应:仙女座Mass Effect Andromeda, Sean Obrigewitch : Compilation of work I did for Mass Effect Andromeda.
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【游戏】全境封锁The Division, OPUS ARTZ : Keyart & visual production designs
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Star Citizen Concept ArtStar Citizen Lorville Transit Platforms, Luan Vetoreti : Under the grim, ash covered plates of Lorville, a worker has to go through the daily commute. L19's Transit Platforms are a reflection of the repressive, watchful eye of the company above, Hurston D