The last of us 2Using medical equipment and carefully designed assets that felt at home in a hospital but that were also perfect cover for combatants was sometimes really tough and took a lot of troubleshooting
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A 奇幻 PropsCastlevania: Lords Of Shadow 2 - Environment Design, Carlos NCT : Concept and keyart for Castlevania Lords Of Shadow 2
【游戏专辑】 美国末日/最后生还者Adam Littledale : Artist At NaughtyDog
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CG原画GGAC全球游戏动漫美术概念大赛的微博_微博
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场景Dungeon Scene (Unity 5), Greg Frizzell : This was a prototype scene made to prove out art on a dungeon project for Trion Worlds. I was responsible for art direction as well as the environment creation. I modeled, textured, assembled and lit everything i
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A 奇幻 PropsDoom Eternal - Exultia, Chase Long : Doom Eternal (2020) - Exultia Throne Room -
I had the honor of modeling, layout, and world building the throne room in Exultia. Additionally I created the throne prop and worked with Bryan Cavett on the throne room ex
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TLOUThe Last of us Part II: Medicine 2, Bethany Lo : Lighting for Medicine Abby Seattle Day 2. This set contains lighting for the hospital section of medicine (post hotel descent). It was tough getting the Rat King area to be creepy but also playable at the s
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素材主题(末日废墟)最终影像
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概念设计The Cool Digital Sci-Fi Art of Patrick Razo | Concept Artist : Super cool sci-fi motorbikes, mechs and hardware by Patrick Razo (Nino), a freelance concept designer based in the United States.
{游戏系列}美国 The Last of Us(最后生还者)..The flash-light spaces were particularly creepy, real-time shadows and bounce light also meant keeping these levels well optimized was important. (You can also see another type of hanging sign using the previous technique in this image too)
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画 场景thief-surgery-main-floor1
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刺客信条:奥德赛Atlantis Gate, Hugo Puzzuoli : Atlantis Gate, Assassin's creed Odyssey, and one of the many statues I design using Zbrush, over the production of the game.
影游/场景概设/氛围图Desert World, Bill Zhang : These are recent images done for Jama Jurabaev's concept art for film mentorship. Huge shout out to Jama for creating such a amazing learning experience.
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机械DOOM: Resource Operations, Luis Perez : Environment Concepts, lighting, and VFX done by other departments, as well as prop and textures created by varying artists.
Lighting by: Tony Garza, Brian Ellebracht