设定_场景(写实)THE OLD BLOOD – CHAPTER 06 BATHHOUSE, Matthias Develtere : The main chapter I worked on during Old Blood’s production was chapter06. I was on it from the initial greyblock all the way to closing the map for goldmaster.
NOTE: These environments are team e
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科幻DOOM: Onto the Evil DLC 1, Luis Perez : Environment Concepts, lighting, and VFX done by other departments, as well as prop and textures created by varying artists.
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单体创艺元素工作室的微博_微博
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刺客信条Assassins-Creed-Syndicate_2015_08-05-15_005
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3D EnvironmentGears of War 4 Multiplayer "Fallout", Ainsley Langford : I worked on this map as a world builder alongside environment artists Floyd billingy and Kevin Duhaien.
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【动漫】场景-机械/科幻/赛博科幻插画 (576)
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C-场景设计01Gears of War 4 Multiplayer + DLC, Angelo Dal Pra : Role : Lead Environment Artist for the Gears of War 4 Multiplayer maps and DLC. 10 maps at launch + 18 DLC Maps.
Platform : X-Box One and PC
Engine : Unreal 4
My work here was to ensure style and quality
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毁灭战士DOOMDOOM - Lazarus Medical Room, Felix Leyendecker : From Doom (2016): Lazarus – Medical Room. I did the final worldbuilding and decal pass in this area, based off an initial pass by Dorian Gorski and Pontus Wahlin. Concept by Colin Geller. Lighting by Tony G
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c4dYu Song.jpg
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场景 欧 1Batman Arkham Knight - Riddler's Orphanage, Ronan Mahon : Edward Nigma's lair in Arkham Knight is based in a creepy abandoned orphanage.
My job was to create the interior hub environment where the player has combat, boss battles and leads to the other p