现代/古欧/室内场景The Last of Us - University, Andres Rodriguez : This gallery presents some of my work on The Last of Us. As an Environment Artist I was in charge of the modeling and world building in the scene as well as minor texture work. I worked alongside our concept
3D EnvironmentForgotten Temple UE4 , Robert Stephens : My inspiration for making this scene came primarily from playing dark fantasy games such as the Dark Souls and Castlevania series. I always felt those games had a very rich atmosphere and wanted to capture somethin
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UI-J-ZujiPlay a card – Gwent: The Witcher Card Game
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Y 游戏截图 逆水寒fb0fd68afc2881e2c7df910aca8273b238d122c88f54b-LmwRCj
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朋克&废土Gears of War 4: Forge Blitz, Ashley McKenzie : The screenshots on this page illustrate the lighting work I have done for the Gears of War 4 DLC map Forge Blitz.
I was responsible for taking this level to final quality lighting.
Multiplayer lighting is b
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C-场景设计01Gears of War 4 Multiplayer + DLC, Angelo Dal Pra : Role : Lead Environment Artist for the Gears of War 4 Multiplayer maps and DLC. 10 maps at launch + 18 DLC Maps.
Platform : X-Box One and PC
Engine : Unreal 4
My work here was to ensure style and quality
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无主之地
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场景第二册Waste soil test site
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拉结尔pve拜森2-暗黑之书-官方网站-腾讯游戏
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科幻DOOM: Onto the Evil DLC 1, Luis Perez : Environment Concepts, lighting, and VFX done by other departments, as well as prop and textures created by varying artists.