【概念场景】科幻Tower_Halo5, Jihoon Kim : I don't rely on the texture to make a variety of the value. Instead I consider lots of layers and depth to create a variety of the value in design and modeling pass. Therefore first image and second image gives same visual impa
C.科幻单体设定DOOM Eternal | ARC Complex Gun Tower, Ethan Evans : The ARC Gun tower was designed to function in first person and satisfy gameplay/cinematic needs. This design had some odd restrictions and I had to work around the need to aim a high degree downwards and