朋克&废土Gears of War 4: Forge Blitz, Ashley McKenzie : The screenshots on this page illustrate the lighting work I have done for the Gears of War 4 DLC map Forge Blitz.
I was responsible for taking this level to final quality lighting.
Multiplayer lighting is b
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北斗北工作室20191123_220250_181
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设定_场景(写实)The Division - Environment Art, Christoffer "Chris" Radsby : I've been part of Tom Clancy's The Division since its conception and worked on the game since before the first reveal of the game back in 2013.
I was mainly part of the Environment Ar
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场景游戏场景_百度图片搜索
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Dorje Bellbrook光环079b
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3D场景(室内)Troop deployment , Ayi Sanchez : Worked on this with Karin Hagström, she took care of the lower part while i did the top area.
Lighting by Tony Garza
Special thanks to:
-Dozer team wink (Myles Lambert, Karin Hagström, Fredrik Stertman & Oskar Edlu
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场景--室内egor-afonin-plane-esk-01.jpg (1920×1377)
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科幻场景DOOM: Onto the Evil DLC 1, Luis Perez : Environment Concepts, lighting, and VFX done by other departments, as well as prop and textures created by varying artists.
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二次元
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J机甲科幻废土类Halo原画_concept_arts_看图_光晕吧_百度贴吧
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DIVISION 全境封锁The Division - Extra Art, Christoffer Radsby : This is some of the extra art I did for the Division that I haven't gotten around to uploading yet. I've made more assets during the development of the game but most of them aren't really worth showing.
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科技机械风Star Wars: The Old Republic- Flashpoint: Crisis On Umbara, Zachary Schlanger : My role as an Environment artist on The Old Republic is to build worlds. For this level, this consisted of: set-dressing, terrain sculpting and vertex painting, terrain painti
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魔法与蒸汽朋克点击查看下一张
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光晕Halo原画_concept_arts_看图_光晕吧_百度贴吧
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C-场景设计01Gears of War 4 Multiplayer + DLC, Angelo Dal Pra : Role : Lead Environment Artist for the Gears of War 4 Multiplayer maps and DLC. 10 maps at launch + 18 DLC Maps.
Platform : X-Box One and PC
Engine : Unreal 4
My work here was to ensure style and quality
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现代/古欧/室内场景The Last of Us - University, Andres Rodriguez : This gallery presents some of my work on The Last of Us. As an Environment Artist I was in charge of the modeling and world building in the scene as well as minor texture work. I worked alongside our concept