游戏场景(科技)Steam 上的 Split : Split is a FPP puzzle game with unique mechanic, when you can create your own copies and manipulate time. It takes place in in the year 2072, when the global network has become so advanced that every aspect of the society was controled by
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2018WoWScrnShot_100519_232756
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无主之地
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UI-二次元偷走你的心!爱玩网《女神异闻录5》评测
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K-科幻风UI
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A 科幻 PropsModular SciFi Engineer Collection Bundle, Jonathon Frederick : An environment from the Engineer Collection of my UE4 Marketplace Modular SciFi Series. Available now as part of the Season 2 Starter Bundle. http://bit.ly/2BY296m
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模型The Outer Worlds Lighting: Cascadia Lab , Adriana Catarino : Hey : )
Some more images of The Outer Worlds lighting. Had loads of fun playing with the pinks and purples of Rizzo's Purple Berry Punch.
Responsible for Lighting (Baking/Rendering) and Post
模型The Outer Worlds Lighting: Cascadia Lab , Adriana Catarino : Hey : )
Some more images of The Outer Worlds lighting. Had loads of fun playing with the pinks and purples of Rizzo's Purple Berry Punch.
Responsible for Lighting (Baking/Rendering) and Post
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场景游戏场景_百度图片搜索
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C-场景设计01Gears of War 4 Multiplayer + DLC, Angelo Dal Pra : Role : Lead Environment Artist for the Gears of War 4 Multiplayer maps and DLC. 10 maps at launch + 18 DLC Maps.
Platform : X-Box One and PC
Engine : Unreal 4
My work here was to ensure style and quality
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科幻DOOM: Onto the Evil DLC 1, Luis Perez : Environment Concepts, lighting, and VFX done by other departments, as well as prop and textures created by varying artists.
单机-泰坦陨落This is a combat room in beacon that I created, where you had to get a
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d_动画_动画概念稿GEAR_柴菌伊凡的照片 - 微相册
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设定_场景(写实)THE OLD BLOOD – CHAPTER 06 BATHHOUSE, Matthias Develtere : The main chapter I worked on during Old Blood’s production was chapter06. I was on it from the initial greyblock all the way to closing the map for goldmaster.
NOTE: These environments are team e