设定_场景(写实)The Division - Environment Art, Christoffer "Chris" Radsby : I've been part of Tom Clancy's The Division since its conception and worked on the game since before the first reveal of the game back in 2013.
I was mainly part of the Environment Ar
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{3D系列}写实现代科技场景(现代,科技){3D系列}写实现代科技场景(现代,科技)
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A 科幻 PropsModular SciFi Engineer Collection Bundle, Jonathon Frederick : An environment from the Engineer Collection of my UE4 Marketplace Modular SciFi Series. Available now as part of the Season 2 Starter Bundle. http://bit.ly/2BY296m
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场景原画Halo 4 - Spartan Ops, Arman Abounourinejad : Worked as a Primary Environment Artist on level for spartan ops. it was a team effort and alot of people worked on several different assets and areas due to a very tight deadline.
现代/古欧/室内场景Sci-Fi Artdump, Piotr Krezelewski : Hey!
im posting some Props/assets concept i did some time ago for Arkitika.1 VR game (few levels)
Worked with Cview studios over This project. All right reserved and all that stuff
A lot of random things here
You c
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场景(E6119)
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乐园场景BG_Inner.png (1024×1024)
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科幻场景DOOM: Onto the Evil DLC 1, Luis Perez : Environment Concepts, lighting, and VFX done by other departments, as well as prop and textures created by varying artists.